AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Egypt Q4 2022
Explore the performance trends of the top 5 sandbox-like games on Android in Egypt during Q4 2022, including downloads, revenue, and active user metrics.
During the fourth quarter of 2022, the top 5 sandbox-like games on the Android platform in Egypt showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
School Party Craft saw a fluctuating trend in weekly downloads, starting at around 50K at the beginning of October and dipping to approximately 18.5K by late November. However, it experienced a resurgence in December, peaking at about 33K in the last week. Active users followed a similar pattern, with a decline from around 165K in mid-October to 137K at the end of November, before climbing back up to approximately 166K in the final week of December.
Roblox maintained a consistent performance in terms of weekly downloads, ranging between 18K and 31K throughout the quarter. The game's weekly active users remained relatively stable, starting at around 1.44M and ending the quarter at approximately 1.51M. Revenue peaked at about $7.1K in early October and saw another high of $5.8K in the last week of December.
Block Craft 3D: Building Game experienced a significant drop in weekly downloads, starting at nearly 27K in late September and falling to approximately 6.6K by the end of November. However, downloads rebounded to around 25K in early December. Active users showed a similar trend, with a decline from about 146K in late September to 89K in late November, before increasing to approximately 142K in mid-December. Revenue remained minimal, peaking at just $45 in mid-October.
ZEPETO: Avatar, Connect & Live showcased an interesting trend with a spike in weekly downloads, especially in December, reaching about 42K in mid-December. Active users also increased significantly from around 124K in late September to approximately 206K in mid-December. The game's revenue saw a noticeable rise, peaking at around $242 in the last week of December.
Block Crazy Robo World had a varied download pattern, starting at around 40K in late September, dropping to about 2.1K in early December, and slightly recovering to approximately 3.4K by the end of December. Active users showed a similar decline from around 85K in late September to roughly 41K in early December, with a slight increase to about 45K by the end of December.
For more detailed insights and data, visit Sensor Tower.